The visuals are well-realised with some ambitious depth of field and particle effects (which do put a dampener on performance but we think it’s worth it), and slowly but surely making our way to the higher portions of the island felt just taxing enough to be rewarding. Eventually we started jumping and running all but constantly to circumvent this.īut despite all this we still very much enjoyed our time with Haven Park. Most games would simply have your character skirt around the blockage or even pass through it completely, and considering how many blinking shrubs scatter the picturesque landscape, it can be a bit tiresome to have to navigate so precisely. For some reason if you so much as brush against a tree or a rock you’re brought to a near-standstill as though the object were supremely sticky. Movement is also in need of a bit of a tweak in our eyes. We eventually found it embarrassingly close to the book we were reading, but to call two warning signs, a shovel, and a pickaxe in a small dip a ‘construction site’ felt a little bit unclear in the moment, and with no note about what we were looking for or way to re-read the book we started double-guessing if we hadn’t misread or misinterpreted the entire thing. Despite not making much sense, Flint also exclaimed that he saw a shovel in ‘a construction area’, but without giving any other indicators of where it could be on the island. One of the highlight subquests had us reading a sort of Choose Your Own Adventure book and, at one point, requiring us to retrieve an in-world shovel in order to progress. Captured on Nintendo Switch (Docked)Īt times puzzles or objectives are laughably simple, which would absolutely be fair enough if some others weren’t uncharacteristically obtuse. It’s certainly a pleasant surprise to hear about some hidden treasure from one person, only to have another camper provide further details that lead you to being able to discover the promised booty, but sometimes Haven Park doesn’t quite hit the difficulty mark. Finding campsites, scouting for truth about rumours you hear from campers, finding the mushrooms necessary to build a working radio (yes, really) - everything funnels you down a new path or three to discover something new. This statement was issued on Augby Entrata, Inc.And the wandering really is the jam in this gaming doughnut if we hadn’t made that clear already. We will do our best to respond to your feedback within five business days. Feedback:Įntrata welcomes feedback in relation to the accessibility of this website.
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